16/08/22 14:19:04.79 01M+MFvA.net
import "ecere"
class MyApp : GuiApplication{ driver = "OpenGL"; };
Camera camera{ fixed, position = Vector3D { 0, 0, -350 }, orientation = Euler { 0, 0, 0 }, fov = 53; };
Light light{ diffuse = lightCoral; orientation = Euler { pitch = 10, yaw = 30 }; };
class Hello3D : Window{
text = "Hello, 3D"; background = black; borderStyle = sizable;
hasMaximize = true; hasMinimize = true; hasClose = true;
clientSize = { 304, 162 };
Cube cube{};
bool OnLoadGraphics(){
cube.Create(displaySystem);
cube.transform.scaling = { 100, 100, 100 };
cube.transform.orientation = Euler { 50, 30, 50 };
cube.UpdateTransform();
return true;
}
void OnResize(int w, int h){
camera.Setup(w, h, null);
camera.Update();
}
void OnRedraw(Surface surface){
surface.Clear(depthBuffer);
display.SetLight(0, light);
display.SetCamera(surface, camera);
display.DrawObject(cube);
display.SetCamera(surface, null);
}
}
Hello3D hello3D {};