22/10/27 11:57:08.00 gXi2+Oha.net
まぁこんなんで悩むのは時間の無駄だから答え
moveFunction();
if (Input.GetKeyDown(KeyCode.Space))
{
if (jumpCount > 2) return;
rb.AddForce(rb.transform.up * 5.0f ,ForceMode2D.Impulse);
jumpCount++;
//jumpingFunction();
//print(max_jump_count);
//print(isHitToGround());
}
}
private void moveFunction()
{
//操作方向
float x = Input.GetAxis("Horizontal");
float y = Input.GetAxis("Vertical");
//左右移動
rb.velocity = new Vector2(x * 10, rb.velocity.y);
}
private void OnCollisionEnter2D(Collision2D collision)
{
jumpCount = 0;
}