【ワナビ歓迎】ゲーム開発者未満の雑談スレat GAMEDEV【ワナビ歓迎】ゲーム開発者未満の雑談スレ - 暇つぶし2ch■コピペモード□スレを通常表示□オプションモード□このスレッドのURL■項目テキスト893:名前は開発中のものです。 23/03/12 11:26:42.33 QugL2EIg.net ふわっと聞けば、ふわっとした回答。 具体的に聞けば、引っ張れるデータを具体的に提示してくれます。 894:名前は開発中のものです。 23/03/12 11:35:40.57 rz45n8Hz.net are you know thiking framework for game idea? Yes, there are various thinking frameworks that can be used to develop a game idea. Here are a few examples: SWOT Analysis: This framework helps to identify the Strengths, Weaknesses, Opportunities, and Threats of a game idea. It can be useful to identify the unique selling points of the game, as well as potential challenges or competition. The Hero's Journey: This framework is often used in storytelling and can be applied to games as well. It involves creating a narrative arc for the player character, including a call to adventure, challenges to overcome, and a final victory or resolution. Mechanics-Dynamics-Aesthetics (MDA): This framework focuses on the core elements of a game - the mechanics (rules and systems), dynamics (how the mechanics interact with each other), and aesthetics (the overall experience for the player). It can be useful for identifying what makes a game fun and engaging. Design Thinking: This is a human-centered approach to problem-solving that involves empathizing with the user, defining the problem, ideating potential solutions, prototyping and testing. It can be useful for creating games that are intuitive and enjoyable for players. There are many other thinking frameworks that can be used to develop game ideas, and it's important to choose one that works best for your particular situation and goals. 次ページ最新レス表示レスジャンプ類似スレ一覧スレッドの検索話題のニュースおまかせリストオプションしおりを挟むスレッドに書込スレッドの一覧暇つぶし2ch