16/06/22 19:34:15.88 v3OWsaDI.net
>>148
例えば
#pragma strict
var spd:float = 1.0;
var distance:float = 8.0;
var startPos:Vector3;
var readyFlg:boolean=true;
function Start () {
startPos=transform.position;
}
function Update () {
if(readyFlg){
if (Input.GetKey("x")) {
transform.position.z -= spd;
if(Vector3.Distance(transform.position,startPos)>=distance){
readyFlg=false;
}
}
}
}
勿論色々やり方はある。UnityScriptとか普段書いてないので間違ってたらすまん