15/06/12 14:51:25.35 hWrk7D/h.net
>>963
15秒かけたいならこうだろう。最初の方は多分関係ない。
public class Play : State{
publc Transform moviePoint;
publc Transform startPoint;
public float speed = 15.0f;
float timePass=0f;
public StateManager manager;
pubic Play(StateManager SM){
manager = SM;
}
void StateUpdate(){
timePass+=Time.deltaTime;
transform.position = Vector3.Lerp(moviePoint.position, startPoint.position, timePass/speed);
}