15/03/01 19:07:45.32 29dDFCMt.net
うん、されない。
URLリンク(docs.unity3d.com)
"Forward rendering path supports only one directional shadow casting light"
URLリンク(docs.unity3d.com)
"Deferred Lighting is the rendering path with the most lighting and shadow fidelity. It is best used if you have many realtime lights. It requires a certain level of hardware support, is for Unity Pro only."