統一3Dスレat GAMEDEV統一3Dスレ - 暇つぶし2ch■コピペモード□スレを通常表示□オプションモード□このスレッドのURL■項目テキスト452:ガチンコゲームクラブ 02/02/10 14:48 .net >>448だ!! 453:名前は開発中のものです。 02/02/10 14:54 .net Is there a place where I can find standrd constraints values for joints of a human mesh? (saying a list of euler limit angles as used in using UK) Apparently most of the time they come from an converting proccess but I would like this to be a little more automatic...well you know if can do, it sounds reasonable because I'm going to deal only with human bones. 454:名前は開発中のものです。 02/02/10 15:02 .net >453 Ok.Mesh is Shiro Sano.His mesh is the best match. hahaha. 455:名前は開発中のものです。 02/02/10 15:05 .net >the 3x3 matrix is orthonormal, which means the 3x3 matrix represents pure rotation >without any scaling or shearing. umm...well yes i can undestand the 3x3 matrix can show rotation but at the same time , it also represent scaling isn't it? 次ページ最新レス表示レスジャンプ類似スレ一覧スレッドの検索話題のニュースおまかせリストオプションしおりを挟むスレッドに書込スレッドの一覧暇つぶし2ch