統一3Dスレat GAMEDEV
統一3Dスレ - 暇つぶし2ch425:名前は開発中のものです。
02/02/09 13:45 .net
>>413
I had faced to the similar case as you.
There is a good solution for running short of VRAM when using like as mipmap
but still it is not a ideal method.(as 415 said it can be remarkely
said dynamic texture management)

If you don't have to sort polygons such as no-semitrans polygons,
sort these polygons not by Z-value but by texture,yes as you guess it is
oftenly called "Texture sort"

To do like this , we can strongly decrease the traffic
between MAIN-RAM and VRAM.



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