02/02/09 13:22 .net
>>419
Have you seen the movie clips posted at the Vmag.Online?
The Tidepool demo explains the effect of z-correct bump mapping.
URLリンク(www.vwalker.com)
It seems that whereas the actual geometry is not displaced, the depth value of the
water surface is replaced on per-pixel basis according to the height of the surface.
I think that the demo is using AFFINE_DEPTH_REPLACE operation or something.
Anyone knows what "z-correct bump mapping" means at all?
>>420
Yeah, I think so :)
Thanks.