統一3Dスレat GAMEDEV
統一3Dスレ - 暇つぶし2ch413:名前は開発中のものです。
02/02/09 04:30 .net
I'm having some questions about mipmap maybe which doesn't
matter where the plat-form is.
I would like to dynamically load mipmap levels only if they
must be needed and also would like to delete them just when they
aren't needed anymore.
The question is that I must compromise to delete some textures
when many maximam size of texture are requested at the same time,you know,
if the sum size of tex becomes more than VRAM can cover.

How can I get to solve this problem even if allowed to compromise.




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暇つぶし2ch