12/04/29 01:27:13.41
せっかくなのですべてのセルが並行に動くように>581を修正
case class Cell(var alive:Int) extends Actor {
var neighborhood = List[Cell]()
def act() = {
neighborhood.foreach(_ ! alive)
var count = 0; var s = 0
loopWhile(count < neighborhood.size) {
receive { case i:Int => s += i; count += 1 }
} andThen { alive = if(s == 3 || s == 4 && alive == 1) 1 else 0 }
}
}
case class Board(val lattice:List[List[Int]]) {
val cells = lattice.map(_.map(x => Cell(x)))
val m = lattice.size; val n = lattice(0).size
for(i <- 0 until m; j <- 0 until n; k <- -1 to 1; l <- -1 to 1)
cells(i)(j).neighborhood ::= cells((i+k+m)%m)((j+l+n)%n)
def life() {
cells.foreach(_.foreach(_.start))
}
override def toString() = cells.map(_.map(_.alive.toString).reduce(_ + "," + _)).reduce(_ + "\n" + _)
}
val board = Board(List(List(0,1,1,1,0),List(0,1,0,0,0),List(0,0,1,0,0),List(0,0,0,0,0),List(0,0,0,0,0)))
board.life
print(board)
evaluate/updateの分割が不要になったので少し短くなったか