13/12/24 00:04:33.61 qsDQ6Onr
bullet_interval = bullet_interval - 1
if bullet_interval <= 0 {
bullet_interval = 100
//敵弾生成
repeat BLT_MAX
if bulletStat(cnt) == 0 {
bulletStat(cnt) = 1
bulletX(cnt) = enemyX + ENY_SIZEX/2
bulletY(cnt) = enemyY + ENY_SIZEY/2
break
}
loop
}