DirectX総合スレat GAMEDEVDirectX総合スレ - 暇つぶし2ch■コピペモード□スレを通常表示□オプションモード□このスレッドのURL■項目テキスト459:458 04/08/18 09:00 gKvCATyJ 間違った!これね。 d3dDevice->SetTextureStageState( 1, D3DTSS_CONSTANT, 文字の色 ); d3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3D3DTOP_SELECTARG2 ); d3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); d3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3D3DTA_CURRENT ); d3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3D3DTOP_SELECTARG1 ); d3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); d3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3D3DTA_CURRENT ); よくわからんがtextureFactorの方がよさそうか。 d3dDevice-SetRenderState( D3DRS_TEXTUREFACTOR, 文字の色 ); d3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3D3DTOP_SELECTARG2 ); d3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); d3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_TFACTOR ); d3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3D3DTOP_SELECTARG1 ); d3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); d3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3D3DTA_CURRENT ); 次ページ最新レス表示レスジャンプ類似スレ一覧スレッドの検索話題のニュースおまかせリストオプションしおりを挟むスレッドに書込スレッドの一覧暇つぶし2ch