各種ライブラリ紹介スレ2at GAMEDEV各種ライブラリ紹介スレ2 - 暇つぶし2ch■コピペモード□スレを通常表示□オプションモード□このスレッドのURL■項目テキスト380:名前は開発中のものです。 09/02/16 22:52:52 bKMsn7yg 一般的な人工知能 座学 Half-life AI (MUST READ) http://ai.eecs.umich.edu/people/laird/game-seminar/Liden.ppt AI Horizon: Essays on Artificial Intelligence, from the Basics to the Advanced http://www.aihorizon.com/essays/generalai/index.htm AI Halo http://electronics.howstuffworks.com/halo2-ai.htm/printable Gamasutra - Features - Handling Complexity in the Halo 2 AI http://www.gamasutra.com/gdc2005/features/20050311/isla_pfv.htm Gamasutra -"Decision-based Gameplay Design" http://www.gamasutra.com/features/20050321/sylvester_pfv.htm Complete Game AI: Volume I http://www.gamedev.net/reference/articles/article784.asp Item Management Systems http://www.gamedev.net/reference/articles/article2163.asp 381:名前は開発中のものです。 09/02/16 22:53:42 bKMsn7yg 経路探査 座学 AI terrain http://www.cgf-ai.com/ Amit's A* Pages http://theory.stanford.edu/~amitp/GameProgramming/ An optimal pathfinder for vehicles in real-world digital terrain maps http://www.student.nada.kth.se/~f93-maj/pathfinder/5.html Smart Moves: Intelligent Path Finding http://www.gamasutra.com/features/19990212/sm_01.htm Toward More Realistic Pathfinding http://www.gamasutra.com/features/20010314/pinter_01.htm All FPS pathing problems in a presentation http://www.cs.virginia.edu/~gfx/courses/2003/Animation.fall.03/Lectures/uyPathPlanning.ppt # 3d path Into Ogre Implementation http://www.ogre3d.org/forums/viewtopic.php?t=34734 http://www.gamasutra.com/features/20020405/smith_pfv.htm ASTAR pathfinding algorithm in Ogre - Nice example with source http://www.robertwrose.com/cg/ 次ページ最新レス表示レスジャンプ類似スレ一覧スレッドの検索話題のニュースおまかせリストオプションしおりを挟むスレッドに書込スレッドの一覧暇つぶし2ch