02/11/18 06:39
URLリンク(www.javagaming.org)
Yieeeha!
If anyone else out there has similar problems, try this, after creating the MemoryImageSource:
cm=new DirectColorModel(32,0x00ff0000,0x0000ff00,0x000000ff);
memimgsrc.newPixels(aPixels,cm,0,iW);
Subsequent calls to newPixels does not need the color model (Once set, it appears as if the MemoryImageSource keeps on using it)...
とか書いてあります。よくわからないけど、
32bitのほうが速いのかなぁ???謎。