14/01/06 01:55:56.17 4jjBUhIt.net
また同じ質問になりすみません
;---------------------------------------------------------------------------
; Jump Land
[Statedef 52]
type = S
physics = S
ctrl = 0
anim = 47
[State 52, 2]
type = playsnd
trigger1 = Time = 0
value = 52,0
[State 52, 1]
type = VelSet
trigger1 = Time = 0
y = 0
[State 52, 2]
type = PosSet
trigger1 = Time = 0
y = 0
[State 52, 3]
type = CtrlSet
trigger1 = Time = 3
value = 1
[State 52, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
;シャボンバリヤー
[State -1, 1000ba]
type = ChangeState
value = 1200
triggerall = var(55)>0 && roundstate = 2
triggerall = statetype != A
triggerall = !numhelper(1250)
trigger1 = AnimTime = 0
trigger1 = prevstateno = 100
;---------------------------------------------------------------------------