最強のエミュレーター(PS編)8at SOFTWARE
最強のエミュレーター(PS編)8 - 暇つぶし2ch445:名無しさん@お腹いっぱい。
11/07/28 20:51:40.46 kNesO7Vk0
URLリンク(www.emucr.com)

P.E.Op.S. DSound PSX SPU v1.9a r21 Changelog:
- fix ADSR fractions (Resident Evil 3)
- fix reverb volume $3fff -> $7fff (Resident Evil 2)
- new output spu blocker (all games, buffer quality + improved latency)
- fix XA / CDDA distortion (all games)
- fix XA / CDDA interpolation (all games)
- fix XA / CDDA timing
- fix 1.00 Gaussian strengths
- fix SPU timing (Actua Soccer 2 + FIFA dropouts)
- fix A/V sync (Novastorm)
- fix mono + frequency response to work correctly
- $1000 jumps for dead channels creates halt (Metal Gear Solid)
- SPUsetframelimit to bypass spu blocker (shark only)

__hankhoser__ knows audio quality. And found more bugs that forced major rewrites to almost everything.

Main thing to know is this:
quality + compatibility is hugely improved because of these findings

Important changes:
- async wait = spu blocker (runs at your audio card rate which is typically ~59.8 fps or possibly ~50 fps with emu region framelimiter)

Uses a sleep timer to cut down on cpu usage.

- async on-demand = spu blocker w/ spin loop. 100% cpu usage for rock solid fps (suggested to turn off gpu framelimter)

You will be limited to ~59.8 or ~50.0 unless your emu supports SPUsetframelimit.


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