11/06/20 21:37:37.59 PBy1qDIf0
出来たわ!クソが!!!
Shadx_Marukeの.slv
offsetx=vec4(1.0/OGL2Size.x,0.0,-1.0/OGL2Size.x,0.0);
offsety=vec4(0.0,1.0/OGL2Size.y,0.0,-1.0/OGL2Size.y);
こいつを
offsetx=vec4(2.0/OGL2Size.x,0.0,-2.0/OGL2Size.x,0.0);
offsety=vec4(0.0,3.0/OGL2Size.y,0.0,-3.0/OGL2Size.y);
こう。
同じように怪しい所超テキトーに変えればc2dの方でもいけたぞ!じゃあな!!!