08/02/26 09:21:36 viq9Pv1k0
>>722
FINAL FANTASY TACTICS(1997)
・The first title utilized the tools for real-time preview
・Convinced me of the power of such tools
VAGRANT STORY(2000)
・The first real time full 3D game
・Unified tool to create cut scene,preview textures,and post effects
PlayOnline(2001)
・The proprietary online game platform
・The first attempt of software platform to be used across the company
FINAL FANTASY XII(2006)
・Large volume of assets
・Large teams size ->diverse skill level
・The lightning tool
・Separate tool sets for different needs
Crystal Tools
・The first companywide technology platform
・Authoring tools and runtime libraries
・Target platforms are PS3/PC/Xbox360/etc...
Final thoughts
What went well:
・Starting from data format to project based approach,and
then establishing the department worked well to pull off the
・Separate teams for separate tools boosted the development
speed to finalize the ver.1 in one yaer
What did not:
・We needed have the technical writer earlier
・Separate teams led to the delay in Game framework layer development
なにげにWiiが入ってないのな。