06/09/06 09:05:28 EHUyS4mL
Ziets
Designer
Joined: 23 Jan 2006 Posted: Tuesday, 29 August 2006 12:15AM
You will be able to return to many areas throughout most of the game. As the storyline advances, however, some areas will become inaccessible due to plot events.
But in a general sense, we are not organizing the game in discrete acts with hard boundaries (like NWN1).
ゲームが進むにつれ、あちこち行ったり来たり出来るyp。いくつかのプロットに関係するエリアはいけねーが、NWN1みたいにガチガチに隔てるつもりはねーから安心してくれ
Bluff, Diplomacy, Intimidate: If you like to talk your way out of things, invest in at least one of these skills.
There will be *lots* of opportunities to use these dialog skills.
My advice: pick one that fits your RP style, and max it out. You won't regret it.
はったり交渉威圧はいっぱい使えるようになったようだ。 Tormentみたいなのを期待
Survival: This feat expands the range you can see hostile creatures on the minimap,
while in Tracking mode. Any character can activate Tracking mode,
but only characters with the Track feat and points in the Survival skill are going to get much value from it.
レンジャイ専用MODとか作れそうでいいなw
モデレーター:ーI believe it was said 20-40 depending on the player
and knowledge of the module.
オフィシャルからの回答は「20時間から40時間かかるyp」
ユーザーにインタビューで言ってた事と違うじゃんと指摘されて
40-60に言い直してるのがわろすw